Atomic Ray
Party wide damage, heal through
Mustard Bomb
Tank Buster, magic damage, cleaves, applies 5 second bleed debuff
Flamethrower
Conal aoe from boss towards each player
Starboard/Larboard (x2)
Starboard > Right is danger
Larboard > Left is danger
Omega spins 180 degrees after 1st wave, switching his sides for the 2nd hit
Peripheral Synthesis 1
6 fists spawn, 3 yellow 3 blue If 2 fists of the same color hit each other, party takes damage and vulnerability up debuff If 2 fists of the opposite color hit each other, they are destroyed and leave a Live Wire puddle 1 Player may stand in the live wire puddle to receive a damage up buff
| Boss | ||
| SMN | MNK | NIN |
| AST | SCH | BRD |
Level Checker Add spawns in the middle of the room surrounded by a dark circle aoe. Stepping into this circle is instant death
Executable 1 Applies LOOPER debuff to all players with a duration of 23 seconds All players will be marked with a positive or negative charge 4 pairs of 2 will be tethered to each other (DPS tethered to a healer or a tank) 4 meteor markers will appear in the room Players must use their tethered partner to either be pushed or pulled into the meteor marker Opposites Attract, Same polarities push 2 players must be in each marker Tanks and Healers move to Northeast side of the room DPS move to Southwest side of the room Confirm your tethered partner and polarity Move into position
Executable 2 Applies LOOPER debuff to all players, 2 players with 10 sec debuffs, 2 players with 20 sec debuffs, and 2 players with 30sec debuffs The two furthest players away from the level checker will be tethered together by a CHAIN OF MEMORY Any other player that comes into contact with the chain will become confused and unable to perform their mechanic, causing a wipe The two chained players will need to constantly be on opposing sides of the arena and moving in sync. SAYA NORTH, CELES SOUTH, REST OF PARTY EAST SIDE OF THE BOSS IN MELEE RANGE First meteor marker will spawn, Saya & Celes move either clockwise or counterclockwise to allow party to reach the marker 2 players with the 10 second debuff will stand in the first marker Saya and Celes will stand in the two meteor markers on the east and west side of the room Second meteor marker will spawn, Saya & Celes will move CLOCKWISE 2 players who originally had 20 second debuff will stand in this marker (10 sec remain on their debuff) Saya and Celes will stand in the two meteor markers on the north and south side of the room Third meteor marker will spawn, Saya & Celes will move CLOCKWISE 2 players who originally had 30 second debuff will stand in this marker (10 sec remain on their debuff) Saya and Celes will stand in the two meteor markers on the east and west side of the room RESET, Saya & Celes will move COUNTER CLOCKWISE Level checker will cause high damage too all players close to it Saya and Celes will stand in the two meteor markers on the north and south side of the room REFORMAT All players move close to the boss
Force Quit DPS Check
Delta Attack Heavy raid damage, MUST BE MITIGATED WITH TANK LB Applies GRADUAL PETRIFICATIONon all players Players MUST be healed to full to remove this debuff or they will be turned to stone
Flamethrower + Ballistic Impact Same as Phase 1 flame thrower, but now each player is marked for an aoe puddle drop Move into positions as before, but as you move clockwise into the safe zone, move away from the boss to drop the Ballistic Impact puddle
This will leave a fire puddle that applies a Burn DOT
Starboard/Larboard x2 As before, but with the fire puddles surrounding the boss. Move through Omega’s hitbox to avoid the second attack
Mustard Bomb Cleaving Tank Buster
Blaster Marks a healer with a tether, this player will be hit for an aoe that deals % based damage and applies a doom debuff if they did not have full health prior to the hit OPTION 1 Have the offtank pick up the tether and run to one of the northern corners of the room, avoid hitting other players. Should use a defensive CD afterwards to survive atomic ray OPTION 2 Have a dedicated ranged DPS pick up the tether and run to a corner of the room, avoid hitting other players. Will need to be shielded and healed to survive atomic ray
Atomic Ray
Roomwide raid damage
Peripheral Synthesis 2 4 players will be tethered to 4 large fists that spawn in near the corner of each side Untethered players will need to move to the center Tethered players move to the side closest to their tethered fist marker, leaving room for the fist to not hit the center and to not hit any other players
Electric Slide Stack marker, everyone should move to the center with the party
Peripheral Synthesis 2 Same as above but with the players who were not tethered last time
Starboard/Larboard x2 Players who were just tethered should pop sprint to move to a safe spot after their fist moves
Update Program Initiates final phase, buffs Omega’s moveset
